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We. the revolution 1.0.2
We. the revolution 1.0.2





we. the revolution 1.0.2

we. the revolution 1.0.2

And in my mind, that\'s exactly what Silisko Edition is doing: giving us, older player, an occasion to step up the difficulty (but then again, looking at it, it\'s only temporarily - people already get to the moon somewhat easily with Silisko\'s new pack.) Yet I\'m sure for a lot of people in this thread (myself included), it\'s an easy task.

We. the revolution 1.0.2 how to#

Just look at the frequency we had people asking how to get in orbit or to the moon. That\'s actually why, so far, things are like they are - they are meant to be intuitive and newbie-friendly, so that the new players don\'t ragequit because a task is nigh impossible (which would be just somewhat hard for us older players). A newbie might not have the ease that we do. Remember guys, it\'s also been quite a while we\'ve been playing - whether we like it or not, we\'ve become MUCH better. but we are probably too late for such a revolution. The best thing to do would probably be just making Kerbin a lot bigger, since we now have timewarp and don\'t really need a real-time orbit to be bearable. 'Nerfing' stuff for the sake of game aesthetical variability doesn\'t appeal to me, since having simple but real physics is what makes this game unique and attractive in the first place. The stock ones and most of the modded ones are practically useless.) If we use numbers that force us to have three stages to orbit, like Earth rockets do, burn times are going to become VERY brief, so brief that they would probably feel off (exactly like SRBs feel to me now. The only thing that\'s really limiting us here is the extremely heavy engines, which by the way push us towards 2,5-stage designs at most (for lunar missions) because carrying unused engines for most of the flight is too much of a penalty. If we are tantalizingly close to reaching SSTO capability on a planet with 8 km/s orbital velocity, it\'s not strange that doing it on a 2,3 km/s one is banal. I don\'t have easy solutions for it: if people use remotely realistic numbers, physics is going to show you that going to space from a body like Kerbin IS easy. That\'s a big, big problem with balancing that isn\'t going to go away soon. Which is fairly overpowered considering I now have the remaining three stages to land and get home :v Edit: also the larger fuel tanks need toning down a bit, I just managed to get a rocket to do a TLI from the ground in a single stage.







We. the revolution 1.0.2